form-create产品(xaboy/form-create)

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A study of how immersion and interactivity drive VR learning论文
Computers & Education2022引用: 322
Immersive virtual reality in the age of the Metaverse: A hybrid-narrative review based on the technology affordance perspective论文
The Journal of Strategic Information Systems2022引用: 460
Avatar Embodiment. A Standardized Questionnaire论文
Frontiers in Virtual Reality2021引用: 237
Construction of the Virtual Embodiment Questionnaire (VEQ)论文
IEEE Transactions on Visualization and Computer Graphics2020引用: 276
Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research论文
British Journal of Educational Technology2020引用: 444
Using Presence Questionnaires in Virtual Reality论文
2019引用: 412
Validation of the Virtual Reality Neuroscience Questionnaire: Maximum Duration of Immersive Virtual Reality Sessions Without the Presence of Pertinent Adverse Symptomatology论文
Frontiers in Human Neuroscience2019引用: 234
Understanding How Virtual Reality Can Support Mindfulness Practice: Mixed Methods Study论文
Journal of Medical Internet Research2019引用: 252
Development and validation of the Multimodal Presence Scale for virtual reality environments: A confirmatory factor analysis and item response theory approach论文
Computers in Human Behavior2017引用: 385
A meta-analysis and systematic literature review of virtual reality rehabilitation programs论文
Computers in Human Behavior2017引用: 468
A systematic review of the application of interactive virtual reality to sport论文
Virtual Reality2017引用: 329
Sports vision training: A review of the state-of-the-art in digital training techniques论文
International Review of Sport and Exercise Psychology2016引用: 306
Immersion Revisited: A review of existing definitions of immersion and their relation to different theories of presence论文
Human Technology2016引用: 356
3D-Multiple Object Tracking training task improves passing decision-making accuracy in soccer players论文
Psychology of sport and exercise2015引用: 275
Homuncular Flexibility in Virtual Reality论文
Journal of Computer-Mediated Communication2015引用: 255
A review of virtual environments for training in ball sports论文
Computers & Graphics2012引用: 249
Neural contributions to flow experience during video game playing论文
Social Cognitive and Affective Neuroscience2011引用: 220
The Perspective Matters! Multisensory Integration in Ego-Centric Reference Frames Determines Full-Body Ownership论文
Frontiers in Psychology2011引用: 303
The role of presence in virtual reality exposure therapy论文
Journal of Anxiety Disorders2006引用: 215

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