joeynmt产品(joeynmt/joeynmt)
Minimalist NMT for educational purposes
PythonApache-2.0★ 710
Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature review论文
Education and Information Technologies2022引用: 663
Ten years of augmented reality in education: A meta-analysis of (quasi-) experimental studies to investigate the impact论文
Computers & Education2022引用: 257
Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies论文
Applied Sciences2022引用: 308
Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis论文
International Journal of STEM Education2022引用: 280
A systematic mapping review of augmented reality applications to support STEM learning in higher education论文
Education and Information Technologies2021引用: 254
Using Machine Learning Algorithms to Predict People’s Intention to Use Mobile Learning Platforms During the COVID-19 Pandemic: Machine Learning Approach论文
JMIR Medical Education2021引用: 219
Mobile Learning Technologies for Education: Benefits and Pending Issues论文
Applied Sciences2021引用: 298
Gamification in mobile-assisted language learning: a systematic review of Duolingo literature from public release of 2012 to early 2020论文
Computer Assisted Language Learning2021引用: 285
How do pedagogical approaches affect the impact of augmented reality on education? A meta-analysis and research synthesis论文
Educational Research Review2020引用: 279
Mobile Learning in Higher Education: Unavoidable Alternative during COVID-19论文
Aquademia2020引用: 232
An empirical examination of continuous intention to use m-learning: An integrated model论文
Education and Information Technologies2020引用: 297
Review of Studies on Technology-Enhanced Language Learning and Teaching论文
Sustainability2020引用: 362
Augmented reality in STEM education: a systematic review论文
Interactive Learning Environments2020引用: 263
Types, purposes, and effectiveness of state-of-the-art technologies for second and foreign language learning论文
Computer Assisted Language Learning2020引用: 327
Effects of learning physics using Augmented Reality on students’ self‐efficacy and conceptions of learning论文
British Journal of Educational Technology2020引用: 226
Augmented Reality: A Systematic Review of Its Benefits and Challenges in E-learning Contexts论文
Applied Sciences2020引用: 253
Self-regulated mobile game-based English learning in a virtual reality environment论文
Computers & Education2020引用: 267
High school students’ experience of online learning during Covid-19: the influence of technology and pedagogy论文
Technology Pedagogy and Education2020引用: 300
Virtual, augmented and mixed reality in K–12 education: a review of the literature论文
Technology Pedagogy and Education2020引用: 343
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