Modernising Reinforcement Learning-Based Navigation for Embodied Semantic Scene Graph Generation 文章

ArXiv CS.AI2026-05-27NEWSen作者: Roman K\"uble, Marco H\"uller, Mrunmai Phatak, Rainer Lienhart, J\"org H\"ahner

摘要

arXiv:2603.25415v2 Announce Type: replace Abstract: Semantic world models enable embodied agents to reason about objects, relations, and spatial context beyond purely geometric representations. In Organic Computing, such models are a key enabler for objective-driven self-adaptation under uncertainty and resource constraints. The core challenge is to acquire observations maximising model quality and downstream usefulness within a limited action budget. Semantic scene graphs (SSGs) provide a structured and compact representation for this purpose. However, constructing them within a finite action horizon requires exploration strategies that trade off information gain against navigation cost and decide when additional actions yield diminishing returns. This work presents a modular navigation component for Embodied Semantic Scene Graph Generation and modernises its decision-making by replacing the policy-optimisation method and revisiting the discrete action formulation.