Cognitive science implications for enhancing training effectiveness in a serious gaming context 论文

2007Journal on Educational Resources in Computing引用 244
Educational Games and GamificationIntelligent Tutoring Systems and Adaptive LearningTeaching and Learning Programming

摘要

Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In this paper, we review cognitive principles that can be applied to improve the training effectiveness in serious games and we describe a process we used to design improvements for an existing game-based training application in the domain of cyber security education.