Effect of latency on presence in stressful virtual environments 论文

2003引用 244
Virtual Reality Applications and ImpactsEvacuation and Crowd DynamicsSport Psychology and Performance

摘要

Previous research has shown that even low end-to-end latency can have adverse effects on performance in virtual environments (VE). This paper reports on an experiment investigating the effect of latency on other metrics of VE effectiveness: physiological response, simulator sickness, and self-reported sense of presence. The VE used in the study includes two rooms: the first is normal and non-threatening; the second is designed to evoke a fear/stress response. Participants were assigned to either a low latency (/spl sim/50 ms) or high latency (/spl sim/90 ms) group. Participants in the low latency condition had a higher self-reported sense of presence and a statistically higher change in heart rate between the two rooms than did those in the high latency condition. There were no significant relationships between latency and simulator sickness.

相关技术

暂无数据

相关事件

暂无数据

相关文章

暂无数据